1/13/2024 0 Comments This war of mine traits![]() The other two ladies living with her are either sick, or just plain aloof. It’s a horrible moment, because you know what’s coming: namely, a little girl who will learn that her father was killed during the night. What’s the point in continuing? Should you just restart with another playthrough?īefore you reflexively hit the menu button, the game takes you back to your home shelter. A plain dumb game moment, it seems, considering how it happened. And when one of my characters – Christo – opened a door in a bombed-out flat I didn’t want him to open only to get shot by some anonymous thug, that’s precisely the kind of blame and disgust I had going through my head: toward the game controls, and the game developers!īut there it is, that pointless death – “permadeath” in video game parlance (you can’t reboot the game session to get your character back). I’ve seen people complain on game forums about the clunky game controls, where a character fails to respond to imminent danger in the appropriate way: fight or flight. ![]() It’s a psychologically jarring moment, known to produce “rage quit” for players of the game. It’s when your favorite character gets pointlessly killed that you truly begin playing This War of Mine. Or click on the following links for part one, or part two. For the thematic introduction to the series, please click here. This article is part three of a four-part series on the future of quantification in history.
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